siteholidays.blogg.se

Riven for switch
Riven for switch













riven for switch

The game was once again made out of stills created with HyperCard, but the level of detail increased exponentially and the black borders around the game window are almost gone.

riven for switch

The 2500 images of Myst would become 4000 images on an adventure spanning five islands and an equal number of CDs. Riven was the best looking game of its day, and reaches levels of photorealism very praiseworthy even by today’s standards.

riven for switch

In 1997, it was something the world had never seen. After the game was finished, Robyn Miller decided to leave Cyan to pursue personal projects, which means that Rand Miller would then become the sole spiritual father of the franchise. The development of the game was apparently pretty tense, as it understandably is for a relatively new team thrust into a big-budget project that lasted four years. This was not going to happen with a rag-tag team of seven people, so the Miller brothers hired new 3D artists, bought new computers and upgraded their offices. Since they were now basically drowning in money, Cyan decided that their next project was going to be bigger, better and more expensive – as in multi-million dollar expensive. Saying that would not impact plat prices is plain wrong, sorry to say that, but noone will buy a riven that does not have a significant impact on the weapons performance.Myst was a runaway hit and sold millions of copies.

Riven for switch mod#

And rivens are not balanced on the basis of the weapons strength, but purly on weapon usage (leading to a lot of curious results), meaning it is entirely possible that a weapon that was made viable purley because of strong rivens becomes trash-tier when that changes and then in turn leads to the riven mod itself being a wasted slot. If a shotgun can't reach 100% status anymore, a status build becomes a dumb thing to go for f.e and thus having your Riven rolled for the extra points needed and your weapon formaed for that goal becomes wasted effort. A "god-roll" on a weak mod means the bonus is too small to have an impact. I'd like to agree with you, but the problem is that some weapons wont be interesting anymore when their rivens get weakened. They are worth exactly the same in plat/time/kuva, they're just lower impact due to the overall power of the weapon they're meant for. Your god roll Rivens aren't suddenly no longer god-rolled, they're just god-rolled at a lower disposition. And, since that weapon went from 5/5 to 3/5, it should be replaced with another weapon in the 5/5 spot that previously wasn't, opening up a whole new weapon to drop super powerful riven rolls! If you got an awesome roll when the weapon was 5/5, and now it's 3/5 that's good for you! I'm jealous of you, but how does it impact MY game play? This is a cooperative game, so you're power is my power so at the end of the day I'm happy you have it as long as you're not just rubbing it in my face. A few exceptions, like Tiberon Prime and Sicarus Prime exist, but for the most part they're very unused.

riven for switch

So are truely godly rolls on 5/5 disposition weapons, because NORMALLY those weapons are poopy anyway. Yes, there would be some imbalance for the people who have a great roll when it was a 5/5, and now it's 3/5, but this game is very imbalanced already! Nobody cares about Primed Chamber's imbalance because it's so rare. If they rebalanced dispositions often enough, maybe based on average usage over a month or two, there wouldn't be a huge number of god-rolls out there. If you don't like my ideas that's fine, just say so civilly. Warframe is bad enough without garbage ideas like this.















Riven for switch